Topics: User Science
What does a user want? Designing for needs. Putting the user first. Making web content accessible to more people and more kinds of internet devices. Designing and testing usable interfaces. Use-case models and model users. Scenario development, wireframes. Usability testing on the cheap. And on the not so cheap. How to spec a site people will want (and be able) to use. (130 articles)
Accessibility (54 articles)
Tips on making your site available to every device: from Palm Pilots and web-enabled cell phones to screen readers, text browsers, and alternative browsers and devices. WAI in on WCAG. Accessibility via web standards and also via Flash and PDF. Yes, you heard right. Advanced techniques and basics. Experiments and controversies.
Information Architecture (25 articles)
The semantics of user experience. (Nice, huh?) The art and science of organizing and labeling websites, intranets, online communities, and software to support usability and findability. An emerging community of practice focused on bringing principles of design and architecture to the digital landscape and especially to the web. Figuring out what users need and making it easy for them to achieve their objectives. Narratives of experience. Designing user flow. Pathways of desire. Wireframes, use cases, scenarios, persona development.
Usability (71 articles)
Usability experts are from Mars, graphic designers are from Venus. Creative problem solving. Designing for your audience. Contingency design, site mapping, information architecture. Conducting meaningful user testing. Usability testing on the cheap.
User Research (1 articles)
From data mining and analytics to email surveys, from lab-based usability studies to one-on-one interviews, from ethnographic field studies to eye tracking, from card sorts to desirability studies, from message board mining to A/B testing and beyond. Discover the art and science of qualifying and quantifying just who we are designing for; precisely what they want; how what they want matches up with or diverges from our business goals; how people actually behave versus what they say they do; the shifting contexts in which our sites and applications are used; and much, much more. UX, design, research, benchmarking, usability, analytics, studies, interviews, surveys, focus groups.



