A LIST Apart: For People Who Make Websites

No. 302

Topics: Process: Project Management and Workflow

Tools and techniques for fighting entropy. Better collaboration through good planning. (51 articles)

Letting Go of John Hancock

Issue 297December 8, 2009

Because clients expect everything to be faster, better, and simpler, web professionals must take an instant, foolproof, paperless, modern approach to how clients approve proposals and sign contracts. Implementing an instantaneous contract agreement helps to get projects off the ground, attract clients on tight timelines, and prevent potential delays. All it takes is a little PHP and some PDF magic.

Getting to No

Issue 294October 20, 2009

A bad client relationship is like a bad marriage without the benefits. To avoid such relationships, or to fix the one you’re in, learn the five classic signs of trouble. Recognizing the never-ending contract revisionist, the giant project team, the vanishing boss and other warning signs can help you run successful, angst-free projects.

Erskine Design Redesign

Issue 289August 4, 2009

In a mere two years, Erskine Design grew from two people working at home into a full-fledged agency of eight, working with major clients. Their website needed to better reflect their achievements, abilities, and team strengths. They also sought to improve the quality of data collected during client inquiries. Simon Collison explores the agency’s thought processes, and the decisions they made as their own client.

Content Templates to the Rescue

Issue 287July 7, 2009

As an industry, we’ve learned to plan our sites to achieve business goals and meet human needs while shipping on time and delivering compelling user experiences. Alas, despite all the sweat we pour into strategy sessions and GANTT charts, we still have to coax content out of our subject matter experts and get it onto every page of the site. This is where the strongest hearts grow frail, and even seasoned developers reach for Advil or something stronger. But help, in the form of content templates, is on the way. Seize the power.

Managing Werewolves

Issue 285June 9, 2009

While you’re always optimistic when leading a team, you know that not everyone’s got your back. Liars and poor communicators can wipe out good work faster than a 404 error. Learn how to think critically about verbal and non-verbal behavior and to separate office politics from truth, so you don’t let the Werewolves win.

Getting Real About Agile Design

Issue 273December 2, 2008

Agile development was made for tough economic times, but does not fit comfortably into the research-heavy, iteration-focused process designers trust to deliver user- and brand-based sites. How can we update our thinking and methods to take advantage of what agile offers?

Walking the Line When You Work from Home

Issue 263July 15, 2008

Working from home as a freelance contractor or remote employee can be a great thing, particularly if you live alone. But what if you have a spouse and/or children at home with you while you work? Every work environment offers distractions, but those who work from home with their families face a unique set of issues—and need equally unique ways of dealing with them.

Collaborate and Connect with Subversion

Issue 262July 1, 2008

Managing subcontractors and distributed projects is easy and fun. No wait, that's a lie. Luckily, a good version control may be just what you need to keep your projects on track.

Sketching in Code: the Magic of Prototyping

Issue 261June 17, 2008

The rise of Ajax and rich internet applications has thrown the limitations of traditional wireframing into painful relief. When you leave the world of page-based interactions, how do you document all but the simplest interactions? Flowcharts and diagrams don’t work. Prototyping saves the day by focusing on the application and conveying its "magic." Prototypes can help you sell a decision that is fundamentally or radically different from the client’s current solution or application. Sit a stakeholder down in front of a working prototype and show him or her why your approach is compelling.

Why Did You Hire Me?

Issue 259May 20, 2008

Landing a new job or client is difficult in this economic climate. Undelivered contractual promises and work environment shortcomings can transform that challenge into a long-term nightmare. Keith LaFerriere shows how to get paid what you're worth; how to fight for control of your projects using management tools corporate cultures respect (even if they don't understand your work); and how to tell when it's time to jump ship.

The Cure for Content-Delay Syndrome

Issue 259May 20, 2008

Clients love to write copy. Well, they love to plan to write it, anyhow. On most web design projects, content is the last thing to be considered (and almost always the last thing to be delivered). We’ll spend hours, weeks, even months, doing user scenarios, site maps, wireframes, designs, schemas, and specifications—but content? It’s a disrespected line item in a schedule: “final content delivered.” Pepi Ronalds proposes a solution to this constant cause of project delays.

Creating More Using Less Effort with Ruby on Rails

Issue 257April 22, 2008

The "why" of Ruby on Rails comes down to productivity, says Michael Slater. Web applications that share three characteristics—they're database-driven, they're new, and they have needs not well met by a typical CMS—can be built much more quickly with Ruby on Rails than with PHP, .NET, or Java, once the investment required to learn Rails has been made. Does your web app fall within the RoR "sweet spot?"

Hat Heads vs. Bed Heads

Issue 246September 25, 2007

Every team and office includes people with potentially conflicting personalities and working styles. By applying the right relationship management techniques, you can calm tension, communicate more easily, and run your projects more efficiently. Keith LaFerriere shows us how.

Get Out from Behind the Curtain

Issue 245September 11, 2007

Client input: positive process or creative noose? Many designers would probably say the latter. But it needn't be that way. Adaptive Path's Sarah Nelson shows how to create collaborative work sessions that take the clients' needs in hand while leaving creative control in yours.

Frameworks for Designers

Issue 239June 12, 2007

Frameworks like Rails, Django, jQuery, and the Yahoo User Interface library have improved web developers' lives by handling routine tasks. The same idea can work for designers. Learn how to harness the power of tools, libraries, conventions, and best practices to focus creative thought and energy on what is unique about each project.

You Are Not a Robot

Issue 239June 12, 2007

Are we not (wo)men? Cut us and we bleed. Present us with a problem and we solve it—using judgement, experience, and the ability to generalize. Learn why machines will never be able to do our jobs, and how knowing that fact can build respect for the profession.

Stand and Deliver

Issue 237May 8, 2007

You've got thirty seconds to sell your work to the well dressed nemesis who's paying you. Handle the next few moments gracefully, and the project will be one you can be proud of. Flub an answer, and you can kiss excellence goodbye. Are you prepared? Can you deliver?

Avoid Edge Cases by Designing Up Front

Issue 228December 5, 2006

By the time they reach the coding stage, many web projects are a tangle of exceptions -- and that can make standards-based development a nightmare. Better planning may be exactly what you need to avoid markup derangement or, even worse, a dysfunctional product.

In Defense of Difficult Clients

Issue 227November 13, 2006

Challenging clients: avoidable pain or necessary stepping stone to enlightenment? Rob Swan considers the benefits of un-perfect clients.

Designing Through the Storm

Issue 220July 25, 2006

As designers, we all face the inevitable slump. That point where our creativity stagnates and we find ourselves at a dead end. Walter Stevenson offers suggestions on staying productive and creative.

I Wonder What This Button Does

Issue 220July 25, 2006

We've all lost work to file overwrites and other minor disasters. There are remedies -- and as Mike West explains, you don't have to have awe-inspiring technical skills to take advantage of them.

The Four-Day Week Challenge

Issue 216May 9, 2006

Constantly stressed out? Not enough hours in the day to get things done? Ryan Carson has a theory: your problem is too much work time, not too little.

Never Get Involved in a Land War in Asia (or Build a Website for No Reason)

Issue 205October 10, 2005

If you don't know what the website you're working on is supposed to _do_, it's going to be really hard to succeed. Greg Storey offers a simple web strategy development process for everyone.

Educate Your Stakeholders!

Issue 237May 8, 2007

Who decides what's best for a website? Highly skilled professionals who work with the site's users and serve as their advocates? Or schmucks with money? Most often, it's the latter. That's why a web designer's first job is to educate the people who hold the purse strings.

Use Cases Part II: Taming Scope

Issue 196March 2, 2005

The use-case model can be a powerful tool for controlling scope throughout a project’s life cycle. Because a simplified use-case model can be understood by all project participants, it can also serve as a framework for ongoing collaboration and a visual map of all agreed-upon functionality. Use it to plan, to negotiate, and to prevent scope creep.

Separation: The Web Designer’s Dilemma

Issue 181May 14, 2004

Presentation separated from structure. Structure separated from content. The foot bone connected to the ... what were we talking about? Michael Cohen steps in to examine our assumptions and relieve our separation anxiety.

The Problem, the Balloon, and the Four Bedroom House

Issue 177April 16, 2004

Without a problem, there is no project. Where there is a problem, however, there is a stakeholder who is desperate for a solution and who has a delivery deadline — which is normally sometime yesterday. Find out how a good process can tame even the most unruly project.

Tackling Usability Gotchas in Large-scale Site Redesigns

Issue 163November 14, 2003

Redesigns can solve old usability problems while creating new ones that must be solved in turn. From the lessons of the ALA 3.0 redesign comes this quick study in remapping content without frustrating readers.

A Standards-Compliant Publishing Tool for the Rest of Us?

Issue 157June 6, 2003

Publishing with web standards is not for experts alone. A new tool hopes to make it easier for anyone. ALA interviews Six Apart’s Anil Dash about his company’s easy-to-use, standards-compliant publishing tool, TypePad.

In Defense of Scope Creep

Issue 150September 20, 2002

Scope creep seems inevitable. Our attempts to gather our clients’ requirements early on often seems a futile effort. Scope creep distorts our carefully structured schedules, making project managers weep. Have we run out of strategies for fighting this evil scourge? Is it hopeless? Maybe not. Maybe, thinks Hal Helms, it can even be beneficial.

Time Management: The Pickle Jar Theory

Issue 146June 22, 2002

Time management theories come and go, and we’re glad when most of them leave. But this one caught our fancy. No charts, no grids, no five-syllable words, just a simple idea that can help you get more done with less stress. New ALA contributing writer Jeremy Wright uncorks the Pickle Jar Theory of Time Management.

Modifying Dreamweaver to Produce Valid XHTML

Issue 141March 22, 2002

You don’t have to wait for Dreamweaver 5 (or 6) to squeeze valid XHTML out of the web’s most popular visual editor. Carrie Bickner’s illustrated tutorial will show you how to modify Dreamweaver to make it a standards–friendly authoring tool.

Build a Cross-Platform Testing Station in Mac OS

Issue 139March 1, 2002

Everybody talks about cross-platform testing, but nobody’s shown how to do it on a nuts-and-bolts level. Until now. Sciortino’s comprehensive tutorial for Mac-based web designers will set you up with the testing platform of your dreams.

CMS and the Single Web Designer

Issue 133January 11, 2002

Content Management Systems free designers from the gruntwork of individual web page production. They may also free companies from the need to retain design staff. How do content management systems work, and what impact will they have on a web designer’s job?

Process, Methodology, Life Cycle, Oh My!

Issue 118July 27, 2001

Process, methodology, life cycle. No matter what label you slap on it, if you want to manage your web projects, you need a system that works the way you do. Meryl K. Evans’s overview will help you kick-start your own process.

Nipping Client Silliness in the Bud

Issue 116July 6, 2001

Slashdot’s Robin (Roblimo) Miller could write a book about web clients’ mistakes. In fact, he’s writing it now – but he needs your help.

CSS Talking Points: Selling Clients on Web Standards

Issue 116July 6, 2001

Selling your clients on standards-compliant design doesn’t have to hurt. Kise's four-point CSS Selling Plan helps the medicine go down.

Cheaper Over Better: Why Web Clients Settle for Less

Issue 114July 15, 2001

Schumacher investigates why clients hire bad web designers — and what good web designers can do about it.

A Failure to Communicate

Issue 103March 30, 2001

It’s ironic that, as professionals dedicated to clear communication, information architects and user interface designers are having such trouble communicating with each other. Information designer George Olsen digs up the roots of communication breakdown and explores the three aspects of web design.

Back to Basics

Issue 100April 2, 2001

The importance of being Source.

From Table Hacks to CSS Layout: A Web Designer’s Journey

Issue 99February 16, 2001

Redesigning A List Apart using CSS should have been easy. It wasn’t. The first problem was understanding how CSS actually works. The second was getting it to work in standards-compliant browsers. A journey of discovery.

Breaking out of the Cubicle: How a Small, Swiss Company Got its Groove On

Issue 97February 3, 2001

In the mid-1990s, Makiko Itoh and her partner left New York’s cubicle land for a web shop of their own in the suburbs of Zurich. Learn from her tips on running your own web agency.

The Art of Topless Dancing and Information Design

Issue 93December 20, 2000

Creating a web site makes for all sorts of strange working relationships. What does an information designer have to do to get a little cooperation?

Separation Anxiety: The Myth of the Separation of Style from Content

Issue 89November 17, 2000

The separation of style from content has long been the web’s holy grail. But is it a myth? Stein claims that when design communicates, style and content are inextricably wed.

The Ins and Outs of Intranets

Issue 88November 10, 2000

Sooner or later, most web designers will be called upon to create an internal site. And will quickly learn that one’s own company can be tougher to deal with than any client. Dave Linabury offers tips on surviving the process (and building something good in spite of it).

Daemon Skins: Separating Presentation from Content

Issue 87November 3, 2000

There ’s more than one way to skin a website. Newhouse demonstrates creative scripting techniques that give viewers and designers the control they crave.

A Design Method

Issue 71July 7, 2000

In a high-powered production environment like the web, a design method can help you get more done faster ... and provide you with rules to break. New ALA writer Ross Olson shares his company’s game plan.

Bridging the Gap

Issue 66June 2, 2000

How can we work together if we don't understand each other? Systems administrator Robert Miller describes the view from his side of the cubicle, and attempts to break down the barriers between "creative" and systems professionals.

Fragments (of Time)

Issue 64May 19, 2000

The best web interfaces take time – the one asset that seems to be in perpetually short supply. Leading Scandinavian web developer Pär Almqvist presents a time-based perspective on web interfaces and the network economy.

The Creative Process

Issue 8March 12, 1999

Ideas are like policemen — they're never around when you need them. Mattias Konradsson sketches a campaign to seduce the Muse.

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